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UX Best practices (part 1): Patterns

UX Boot Camp
Prototypr
Published in
6 min readNov 17, 2017

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Ok. So, what is a pattern?

Broken expectations are cumulative. As described in Consistency in UI Design, if a design deviates too far from expected conventions (externally inconsistent), designers face resistance to using the site. If a design deviates from itself (internally inconsistent), then it just becomes downright frustrating (by UXPin)

However, as Rian van der Merwe suggests, patterns aren’t excuses to blindly copy what others have done. Don’t be afraid to radically break a pattern, as long as we have a deep understanding of the rules of human-computer interaction, so that we know when breaking them is OK.

… but, what about dark patterns?

“A dark pattern is a user interface that has been carefully crafted to trick users into doing things, such as buying insurance with their purchase or signing up for recurring bills. (https://darkpatterns.org/)”

Gabi Braga — UX Designer at Envato Elements, freelancer at Toptal & beer enthusiast in her spare time

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Published in Prototypr

Prototyping, UX Design, Front-end Development and Beyond 👾 | ✍️ Write for us https://bit.ly/apply-prototypr

Written by UX Boot Camp

We are 3 UX Designers from 3 different countries, working for another 3 different companies (!), who got together to start a global UX sharing-movement online!

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