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LET IT FLY! Redesigning Virgin Atlantic’s flying experience

Chaymae Lougmani
Prototypr
Published in
7 min readDec 19, 2016

A BIT OF CONTEXT

THE BRIEF

THE CONCERN

THE UX TEAM & THE SCHEDULE

That’s us! From right to left: Stefano, Dafna and me, Chaymae on the left

OUR APPROACH

“We always aim to go beyond the norm to deliver unforgettable experiences for our customers.” — Virgin Atlantic

RESEARCH

SURVEY

INTERVIEWS

AFFINITY DIAGRAM

ARCHETYPE USERS

Sketched by Stephano

APPROACH TO SOLVING THE PROBLEM

“Build an app that helps Virgin Atlantic’s passengers have a seamless and entertaining flight” — The UX team

FEATURE PRIORITIZATION

DESIGN STUDIO

OUTCOMES FROM DESIGN STUDIO

PAPER PROTOTYPE TESTING

APP MAP

MID-FIDELITY PROTOTYPE

MID-FIDELITY USABILITY TESTING

EXPERIMENTING WITH THE BRAND

OUTCOMES FROM DESIGN STUDIO

USABILITY TESTING OUTCOMES

FINAL DESIGN

OPTION 1

OPTION 2

WRAP-UP TIME

“It’s about following your dreams, seeking new experiences and turning your ideas into reality.”

— Virgin Atlantic

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Published in Prototypr

Prototyping, UX Design, Front-end Development and Beyond 👾 | ✍️ Write for us https://bit.ly/apply-prototypr

Written by Chaymae Lougmani

Experience Director at Innovation www.innovationpiestudio.com | Mentor | Speaker | BBC tech expert guest.

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