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Want to design better mobile app onboarding? First, understand a user’s active intent
Recently, something that arrived in my inbox got me thinking. The message was an announcement from UpLabs to launch the MaterialUp Onboarding Challenge — a design challenge that asked the MaterialUp community to “rethink the on-boarding experience on Android” by creating “a fun, intuitive on-boarding workflow, inspired by the Material Design Guidelines”.
The challenge got me thinking about my experiences with mobile app onboarding from multiple perspectives — both as an end user and as a digital product designer…
As a user, my experiences with mobile app onboarding are typically…
- Unmemorable:
A bunch of stuff that I barely glance at as I attempt to get to the content or functionality I downloaded an app to use. (Example: multi-screen user benefit walkthroughs) - Annoying:
Required tasks that impede my ability to get to the actual content or functionality I downloaded an app to use. (Example: required account creation or set-up)
As a designer, working with a client to design an app, onboarding implementations are typically…
- An afterthought (for the client):
A part of the app that is outside of the core functionality, de-prioritized, and something that design and development resources will be dedicated to at some point, when there is time. (i.e. we will throw something together quickly, at the last minute) - Misguided:
The love child of a marketing or content team member who is convinced that exponential growth is just a few more onboarding screen tweaks away. (i.e Fluffy screens touting the benefits and features of a product)
This was all a bit depressing…
Especially as a digital product designer…One who claims to be user-centered…experience-driven… [jargon, jargon, jargon…]. What have I been doing? App onboarding experiences almost universally provide a subpar user experience and I am…