Understanding display techniques in Augmented Reality

Niteesh Yadav
Prototypr
Published in
5 min readOct 8, 2018

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This is Part-II of the series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help the type designers and interface designers to understand the intricacies of the text in AR to improve their workflow and design process. Click to read the first article “Preparing for the better typography in Augmented Reality”.

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Multi-disciplinary Designer | Researcher · Exploring AR 👓 | 💼 Meta | ✍️ AR/VR Typography Guidelines | Module now available on Google Fonts