Augmented Reality Design — Crossing the Screen Space Divide

Aetherpoint
Prototypr
Published in
8 min readMay 8, 2018

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(Originally posted on aetherpoint.com where you can find footnotes.)

Currently, we have plenty of great digital flat screen interfaces and fun Augmented Reality experiments, but there are few examples of user interfaces that traverse 2D and 3D spaces when efficient for a user. Typically, flat UI is constrained to flat planes and most AR objects float independently within a scene. Interfaces that can switch between 2D and 3D give us the opportunity to take advantage of both spaces.

Tied to Space

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AR/VR Design Prototyper @Meta + Adaptive Interfaces/Typography. MIT Design Lab and Medium alumni. A bit of a rogue.