The A-B-C’s of UX
With so many terms in use across the industry, it’s probably a good idea to set the record straight on some of the basics.

A is for algorithms, for which we must solve
B is for badges (from which we’ve evolved)
C is for code, some think mandatory
D is for developers intertwined with the story
E is for empathy, for which we should strive
F is for functions from which we’ll derive
G is for graph paper (there’s never enough)
H is for hashtags, which some like to stuff
I is for IA, from where many folks came
J is for journeys, none of which are the same
K is for kanban, from ideas you can shake
L is for lists which we all love to make
M is for mobile, more than photos or weather
N is for narratives to bring it together
O is for objects, the things we define
P is for prototypes, we build and refine
Q is for questions which we love to ask
R is for recruiters, someone hand me that flask?
S is for services with needs found within
T is for things which we jammed a chip in
U is for users, or is that the right word?
V is for voices, interfaces from what is heard
W is for words from which content differs
X is for XML, the slimmer the quicker
Y is one half the axes we spin
Z is for Zillah who drank too much gin (look it up and thank me later.)