
7 Rules to Manage User Wait Times
This is the 2nd part of a series on time perception in human-computer interaction — a topic I have spent more than a year researching. This series’ intent is to explore the perception of time in software and physical environments as well as persuasive psychologies.
My first article on this topic discussed the difference between occupied time and time spent waiting. Managing users’ wait time is the focus of this article and the topic is supported by the research of Steven Seow, who has written a book on the subject and Donald Norman, who wrote a rather lengthy article on the psychology of waiting in line. Here, we look at this research, tie it together as a means of understanding human psychology and how to manage the simple act of waiting.
These articles directly support a topic I am speaking on this year at the IA Summit 2018. The presentation is titled: Don’t Make Me Wait! User Perception of Time & Software Speed.
Waiting can be excruciating for us humans. And, we spend a good majority of our lives in this very act. But, there are ways to alleviate the pain of waiting and create a better experience for our users. In general, there are 7 primary rules to managing users’ wait time. Put another way, there are 7 concepts you should never violate if your users have to wait in a line, wait on a process or wait on an interface. Each of these rules are outlined below and examples are provided of situations where these concepts are applicable. Following this article are further resources should you decide to delve deeper into this research.
Rule 1: Never let your users watch the soup come to a boil.
At one point, it seems the Huston airport had a problem with complaints related to customers’ wait time for their baggage to arrive. They did what most large organizations do — they threw money at the problem and hired more baggage handlers. But, that didn’t stop the complaints. When they analyzed the situation, they discovered that customers spent only a minute, on average, walking from the gate to the baggage area and another 7 minutes waiting on their luggage to come down the conveyer. Thus, the majority of their time was spent waiting.
After a careful analysis of the situation, the airport executives decided to move the arrival gates further from the main terminal. Instead of decreasing the wait time, they increased the time it took for a passenger to reach the baggage area. By the time the passangers arrived at the baggage claim area, the bags would be arriving. Complaints dropped significantly.
The Huston airport found a way to turn customers’ waiting time into occupied time. Waiting for some process or event changes our perception of time. Think of the last time you were really hungry and popped a dinner in the microwave or put a pot of soup on the stove to bring up to heat. If you stand there and watch the microwave clock or the pot of soup, it will seem to take forever to bring the soup to a boil or for the meal to finish cooking. Go hang up your jacket after a hard day at work, kick off your shoes and open the mail. Before you know it, you’ll hear the microwave beep or smell the soup. This anomaly is what Steven Seow refers to as “watching the kettle boil” and it’s a situation you want to avoid with your users at all costs. If you are anything like me, you have burnt something on the stove because you preoccupied yourself while it was heating up. Time flies when you aren’t watching the soup come up to the right temp.
Key point: Take a lesson from the retail industry. Look for places where your users wait and attempt to fill that time with something meaningful to occupy them. There is a reason why grocery stores place magazines near the checkout lanes, waiting rooms have televisions and movie theaters have arcades.
Rule 2: Justify the wait
Is the wait fair or unfair? Do you appear to care when users are forced to wait for long periods of time? I once wrote an article concerning the checkout lane and rules they violate. One of the violations large chain stores make is in having 30 registers and only manning 3 at any given time. Add to this a few employees in the front who seem to be doing nothing while you are waiting in line and you have a situation where the wait seems unfair. Change the scenario to a small store where there are 3 registers and you are standing in the same sized line. You know the cashiers are working hard and the store is doing everything that can be done to get you through the line. This is a much different scenario than the former. In the former, it seems as though they should man more registers and the employees milling about in the front of the store could certainly step up to speed things along.
Justifying the wait does not mean you simply apologize, however. The recorded message on the phone stating your message is very important to Anthem or AT&T customer service doesn’t calm most people down. We naturally assume they can afford to hire more employees. But when it appears everything that can be done is being done, we see the situation differently.
There is another level to this though and that is underscoring the value of the wait. Steven Seow writes of this in his book and refers to Priceline where the system searches and lets you know it is searching millions of sites to get you the best deal possible. Simply letting you know the system is searching millions of other sites, justifies a longer wait for the results to return. That underscores the value and justifies the wait. If there is value to the wait, people will have an increased tolerance threshold. And underscoring the value of a wait, justifies it — such as when a system will search millions of sites within a 5- 10 second span. But, think of the long lines for new Apple releases or concert tickets. In such instances, the wait becomes part of the experience.
Key point: Ensure the wait is justified if something has gone wrong by assuring the user everything that can be done is being done. And, underscore the value of the wait when there is one.
Rule 3: Provide transparency throughout the process
Don’t leave your users in the dark. Ensure they know how long the wait will be by using numbering systems or systems to let them know where they are in the process. There is nothing more frustrating than being stuck in a line — think traffic — and not knowing how long you will wait or how far the line stretches. This is why interfaces use progress bars and countdown systems. Uncertainty is the enemy of a waiting user. Traffic systems in large cities often estimate how long it will take to get to the downtown area or in the case of Chicago, The Loop.
Key point: Be clear about where the user is in the process and how long the process will take.
Rule 4: Set goals you can meet or beat
Restaurants are famous for slightly overestimating the wait time. They do this so they are sure they will meet their estimate or possibly even beat it. If they meet the estimate, you have nothing to complain about since they told you upfront how long it would take. If they beat the estimate, you are pleasantly surprised. Steven Seow refers to this as “underpromising and overdelivering” and Donald Norman writes of it as well in his analysis of the psychology of waiting in lines. The absolute worst thing one can do is to promise “the doctor will see you in 10 minutes” and 20 minutes later you are still waiting to be brought to the back.
Incidentally, some restaurants are really good at recognizing Rule 1 and bringing appetizers around to keep people preoccupied. This, of course, is both a gesture to let you know they recognize the wait is long and is also a means of generating more sales. It also, in some sense, changes your waiting time into occupied time.
Key point: Be realistic with time estimates. Underpromise and overdeliver to lower expectations and then exceed them.
Rule 5: Carefully design the beginning and the end of the process
Research has shown people can go through a terrible customer experience and if the end of the process is pleasant, they won’t remember the long wait or unpleasant experience. An example of this is when you are waiting in a very long line and then the line suddenly speeds up. These methods can be applied to progress bars to make downloads and processes seem to move more quickly.
A similar body of research shows first impressions are, indeed, lasting and customers’ entire experience can be tainted by their first impression of a product or store. This is why some companies put so much effort into how their products are boxed. It is your first impression of the camera, iPad or other such product. A bad first impression can flavor the rest of the product experience for you. Steven Seow refers to this as playing catchup ball when a bad start has occurred. In other words, it’s hard to make up for a bad first impression. But, a memorable ending can, in some cases, mitigate the bad beginning. Ideally, you will have both a good beginning and ending.
Key point: Evaluate what your user sees or experiences when they encounter your product, service or interface for the first time and how the experience ends for them. Memories of events are heavily shaped by the beginning and ending of the event.
Rule 6: Avoid siloing wait times
The medical industry is famous for siloing wait times. You are told to wait in the lobby. Then they call you back and put you in a little room where you wait some more. Finally a nurse comes in to get some vital signs. Then you wait some more and finally the doctor comes in. After seeing the doctor, you might wait to get a lab done or handle financial matters. All of this compartmentalized waiting actually makes the entire process seem longer than what it is. When studies were conducted on this, it was found that those who waited in one place for the same amount of time reported shorter wait times than those who waited the same amount of time in different places. Don’t break up the process for the user.
Think of software. Isn’t it nice to hit the load button and walk off — fire and forget? It’s worse when you have to be there each time to wait through the process and click the next button. This “silos” the waiting time and makes the entire process less endurable.
Key point: Keep waiting times together when possible as it will make the process seem shorter. Structure waits so they are consolidated. Broken wait times make processes seem longer than they truly are.
Rule 7: Design for emotion
Our emotions are precarious and they act as a filter through which our experiences pass. Think colors, aesthetics, the smile on a doctor’s face or the ambiance of a restaurant when you have dinner with your loved one. Think of the emotions these experiences evoke.
An example: At one of my former positions, we had two primary software platforms we worked on. Though they were virtually identical in speed and function, one of them always seemed to be favored. It’s interface was primarily white. The other one had a Black/Red/Gray color scheme and I always hypothesized that was a problem because the latter platform possibly did not evoke positive emotions.
Donald Norman sums it up like this:
“When in a positive mood, minor setbacks are considered minor, not a major problem. But when anxious or irritable, the same minor setback can become a major event.”
So we want people to be happy while they are waiting. Part of this is creating an environment that is lively with pleasant aesthetics. This can also be applied to an interface. Where I have seen this principle best used was at Columbus Regional Hospital — Columbus, Indiana — where the floors were carpeted, plants were flourishing everywhere with comfortable furniture in lobbies. It felt more like a home than a hospital. This was a place where people came when they were sick (and, to wait). So there could be nothing more important than ensuring the environment was a positive one.
Key point: Carefully analyze the design of your product, process or software to ensure it evokes positive emotions. Look at colors, lighting (if it is a physical place), the arrangement and most of all combine this rule with Rule 6 to concentrate on the beginning and ending.
Following and carefully considering these 7 foundational principles is key to managing user wait time. There is, of course, more to it all than this. However, starting here will give you a significant edge in mitigating user wait times and providing a pleasant experience for the end-user. The next article in this series will explore user flow and how to put your users into a “flow state.”